I created my texts on JigZone, Wordle and Tagxedo.
By having
the experience of using these programs, I have extended my existing knowledge
and skills of using Web.2 technologies, in order to support my future practice.
It is important for me to build on my knowledge and skills of using Web.2
technologies, because children engage with these technologies as part of their
every life, therefore, it is important to embrace these within my classroom
(FutureLab, 2010). I need to provide the right amount of pedagogy to ensure the
children are using the particular Web.2 technology correctly, as the children
may not know how to use, for example Tagxedo (Harris and Rea, undated).
Allowing the children to use JigZone to create their own jigsaw puzzles
impacts children’s learning positively, because it allows children to create
and share their puzzles with each other, for example, in order to understand
each other’s interests (Carrington and Robinson, 2009). By me having the
confidence of using Web.2 technologies within the classroom, will enable my
class to be actively engaged in their learning (Carrington and Robinson, 2009).
I will be able to support the children because I have benefited from the
knowledge and skills, beforehand (Carrington and Robinson, 2009).
Now that I have experience with using Wordle and Tagxedo, I will use
them in my future practice; because these programs allow children to be
creative with the work they produce (Allen, Potter, Sharp and Turvey, 2012). This
is because they can insert their own key words, change the text font and colour.
After having the experience of using Web.2 technologies means that I also need
to be aware of when it is beneficial to use them, whether they will positively
impact children’s learning (Allen et al, 2012). It is important as teachers to
be prepared in integrating a range of technologies within the classroom, to
maximise the positive impacts they have on children’s learning, but they are also
safe to use (Halsey, 2007). Therefore, I believe that it is important for me to
engage and experience more technologies, in order to positively impact my
future practice.
Bibliography
Allen, J., Potter, J., Sharp, J. & Turvey, K. (2012) Primary ICT
Knowledge, Understanding and Practice London: Sage Learning Matters
Carrington, V & Robinson, M. (Ed) (2009) Digital Literacies: Social
Learning and Classroom Practices London: Sage Publications Ltd
FutureLab. (2010) Digital Literacy
across the Curriculum. [pdf] Available from: http://www2.futurelab.org.uk/resources/documents/handbooks/digital_literacy.pdf
(Accessed: 04/02/14)
Halsey, S.
(2007) ‘Embracing emergent technologies and envisioning new ways of using them
for literacy learning in the primary classroom’ English Teaching: Practice
and Critique, 6 (2) pp. 99-107 [pdf]
http://files.eric.ed.gov/fulltext/EJ832191.pdf
(Accessed:
04/02/14)
Harris, A., & Rea, A. (undated) ‘Web 2.0 and
Virtual World Technologies: A Growing Impact on IS Education’ Journal of
Information Systems Education, 20 (2)
pp. 137-144 [pdf] http://www.unf.edu/uploadedFiles/aa/acadaffairs/provost/VirtualWorld_Technologies.pdf (Accessed: 04/02/14)
You have made some really interesting points. I especially like the point by Carrington & Robinson (2009) about being better able to support children because you have developed your knowledge and skills by experimenting with the web 2 technologies. As stated by Merchant (2009), introducing new digital literacies into classroom settings is an important and challenging task, therefore exploring web 2 technologies helps to understand their uses and to introduce them to your class.
ReplyDeleteThis is a very useful point. Could I please have the reference for Merchant (2009)?
ReplyDelete