Friday, 28 February 2014
Blog Task 6
The Digital Beginnings written by Marsh et al (2005)
explores young children's use of pop culture, media and new technologies
through conducting surveys. They found that parents scaffold children's
learning in using technology engages them in social and cultural practices. It
develops their understanding of media and technology in society. Parents
believe that children can live a balanced like, including their hobbies. Media
is seen as promoting play, speaking, listening and reading skills which is why
it is seen in a positive light. I have seen in school children playing with Ipads
which generate conversations and develops children's speech, especially when in
partners. Marsh et al (2005) found that parents felt that children learn a
great deal from pop culture and agree that media should be used in the curriculum
from a young age to prepare children for the increasing technology world. These findings are very positive to the use of
technology, nevertheless, Marsh et al (2005) identified that ongoing research
is needed to develop further understanding children's needs and potential. Interestingly,
Early Years teachers want more development in the use of technology to become
more confident in using and teaching with different media in the classroom. Marsh
et al (2005) discuss how observations in children's homes are necessary in
order to deepen their understanding regarding how skills and understanding is
developed as well as parents scaffolding children's learning. I agree that pop
culture, media and new technologies help develop children's learning and feel
it is necessary to make these resources available to children when teaching in
the future. I enjoy using technology when teaching, but worry that I depend on
it too much for every lesson using the Interactive Whiteboard. I have not seen comics
and graphics used in lessons, but have learnt how it helps children's
understanding of story structure, through the layout used. I would like the
challenge to include comics when teaching story structure or focusing on contractions
or speech in a lesson, to engage the children with a new form of text. Millard and
Marsh (2001) argue that colloquial language used in comics distress a high
percentage of parents, but some may argue that children need to be made aware
of contractions used, as comics mainly include speech. It is evident that
parents are encouraging different media and new technologies in the home from a
very young age, due to the world's increase in technology. Children are now
growing up as digital natives and need to embrace these skills (Prenzky, 2001).
According to Ofcom (2004, as cited in
Marsh et al 2005) children engaging with a wide range of media and technology
from birth helps children develop 'media literacy' which is the 'ability to
access, understand and create communications in a variety of contexts'. I
believe that pop culture is a great tool to use in order to stimulate lessons,
however the use of ICT should not be overused. Most schools I have witnessed,
use ICT to type their work or play maths/science/literacy games. It is a shame
to see ICT software not being used and promoted such as scratch, however it
should not be overused in schools as children can become dependent on it. For
example, when typing work, children have access to the spellchecker, which may
help children who have difficulty spelling, but is it actually helping their
learning? The question is, do they understand and remember the correct way to
spell a word to use it in with future writing?
It is vital that teachers have the understanding and
confidence in using technology in order to teach children how to use it. As I
specialise in ICT, I have a good knowledge of how to use it, but I aim to
engage in more software available. During seminars, we are exposed to using
different web 2 technologies, learning how to use them. Some teachers fear the
use of technology and 'stick to what they know'. In my opinion, the children
are missing out on experience of using technology and is why I have the passion
to include it in my lessons.
Marsh, J. Brooks, G.
Hughes, J. Ritchie, L. Roberts, S. Wright, K. (2005) Digital Beginnings: Young Children’s Use of Popular Culture, Media and New
technologies University of Sheffield
Millard and Marsh (2001) 'Sending Minnie the Minx Home: comics and
reading choices' Cambridge Journal of Education, 31:1, 25 - 38
(pdf)
Prensky, M. (2001) ‘Digital
Natives, Digital Immigrants, Part II: Do They Really Think Differently?’ in On the Horizon 9 (6)
Thursday, 27 February 2014
Week 7: Infomal Blog Task; Rethinking Literacy; Multimodal Texts
I created a multimodal text on PowerPoint, which
was an interactive story about The Little Gingerbread Man. I enjoyed creating
the multimodal text because I developed new skills. I learnt how to hyperlink
the slides together so children can click on the link to read the next page of
the story, so I have integrated literacy teaching through creating a multimodal
text (Walsh, 2010). The experience will affect my practice positively because I
can use the story as a template to create more interactive stories. The skills
I gained can be transferable, to creating other texts for example, using
hyperlinks to view videos online. I was confident with making my story, as I
knew how I could make it interactive to ensure that there were different
activities involved to engage the children.
The challenge I experienced was not finishing
my story in the seminar, the lack of time was an issue. This can be linked to
ICT lessons in schools. I experienced that most children did not have enough
time in the lesson to complete their work. In addition to this, some aspects of
the story I could not make fully interactive because I was lacking the skills
to complete the action for example, I wanted the user to be able to click on
the words to place them into the correct box in order to complete the missing
passage. However, I would adapt the activity so that children can still
complete the passage by numbering the boxes and the children write on their
whiteboards which words match the correct box. Teachers need to make the time to
create their interactive story and the relevant skills to create it.
The implications that could occur are teaching
children the skills to create the text, which could be time consuming. They
will need to teach them how to use the program. A lot of time will need to be
spent on generating ideas with the children, to ensure their stories will
involve interactivity (UKLA and QCA. 2005). Other threats are the children
using pictures from inappropriate websites which exposes them to inappropriate
content. They also could be breaking copyright laws by using copyright
protected images. To avoid these implications from occurring the teacher could
save pictures that are not protected by copyright laws in their class folder,
which the children can use. This means the children are not breaking copyright
laws and being exposed to inappropriate websites. Time will also be saved because
the children will not have to look for the pictures.
In conclusion, teachers need to teach the
relevant skills to children of creating and experiencing multimodal texts in
order to have the relevant skills and understanding to engage with the text
(Medwell, Moore, Wray and Griffiths, 2012). For example different skills are
needed to make a movie compared to watching a movie. Children should create
multimodal texts because they will gain skills to broaden their learning, and be
creative to make information come to life (Creating multimodal texts, 2011).
Bibliography
Creating multimodal texts. (2011)
Introduction and how to use this resource. [www] Available from: http://creatingmultimodaltexts.com/
(Accessed: 25.02.2014)
Medwell, J., Moore, G., Wray, D., and
Griffiths, V. (2012) Primary English
Knowledge and Understanding London: Learning Matters.
UKLA and QCA. (2005) More
than words 2: Creating Stories on page and screen. [pdf] London: QCA. Available from: http://www.suehorner.com/resources/8_More+than+words+2+$282005$29
(Accessed: 25.02.2014)
Walsh, M. (2010) ‘Multimodal
literacy: What does it mean for classroom practice?’ Australian Journal of Language and Literacy, 33 (3), pp211-239.
[pdf] http://www.alea.edu.au/documents/item/63
(Accessed: 25.02.2014)
Wednesday, 26 February 2014
Informal Blog Task 4: Harnessing New Technologies
Informal Blog
Task 4: Harnessing New Technologies
During the seminar you have engaged with Web.2
technologies/new literacy practices. Please upload you created text/s and
reflect on the implications of this session for your future practice, drawing
on any relevant sources.
During the seminar we were learning to use some Web.2
technologies such as wordle, JigZone and Tagxedo. These technologies were fun
and interesting to use and would clearly be something which children would
enjoy to see and to use. I believe that I have developed a good understanding of
how these technologies work and am keen to use them more and research others
which are similar. One key implication is my personal development, I believe
form the session I have a basic understanding of how to operate and use these
technologies myself but to effectively use them and teach them to children I believe
I will need to develop my confidence and knowledge further in order to be able
to answer any questions children may have or to be able to extend the knowledge
of those who are gifted and talented. The Richardson (2008) argues that web.2
technologies can promote learning through a social, creative and participatory
way.
These technologies provide a platform for key ICT skills to
be taught to children. These web.2 technologies are becoming an influential
element of life and are used regularly. It is key that the skills required to
use and access these form of technology are overtly taught to children. Before
the session I was unaware of some of the key features of the technologies and the
way that many of the can be incorporated, such as posting them in the blogs.
I also believe these Web.2 technologies are essential tools
for incorporating ICT into all areas of the curriculum. ON a previous school experience
we used Wordles, with the children, for them to develop their own word banks
relating to newspaper report and the key language they could use. It was easy
and effective for children to look through newspaper and jot down, onto iPads,
any useful words they would like to steal. After the session they had created Wordles
that they could then use to inform their own newspaper report writing. I
believe this example is one which can be carried into many areas of the
curriculum and is something which I need to endeavour to use.
Richardson, T. (2008) How
Web 2.0 has changed the face of education. NCC [online] http://www.ncc.co.uk/article/?articleid=13295
(accessed 26/02/14)
Formal Blog Task 3: Comics and Graphic Novels
Formal Blog Task 3:
Comics and Graphic Novels
Drawing on your learning within the seminar,
relevant readings and your own experiences and observations, respond to the
following question:
Does the use of comics and graphic novels (hard
copy/electronic version) within the primary literacy curriculum undermine the
values of the classroom or do they offer opportunities for learning.
Comics
and graphic novels have become one of the fastest growing areas of children’s
literature in recent years. Between 2001 and 2004 sales of these forms of
literature have grown by around 45 million (White and Walker 2008). It is
edging ahead of storybooks to become children’s favourite choice of book
(Sainsbury and Clarkson 2008). Clearly comics and graphic novels are part of
children’s lives but the argument lies for us as the gatekeepers into the classroom
(Marsh and Millard 2001). Do we see these forms of literature as potential
learning opportunities or do we feel that they undermine the values of the
classroom?
Harding
(2000) argues that we must start where the children are, in relation to
teaching and in this case literacy with a focus on reading. Comics are
therefore ideally placed to support children in reading; they are a step from
picture books through to storybooks. They can act as a form of scaffolding
(Vygotsky 1978) supporting children when necessary to move up and onto the next
level of learning.
On
my recent school experience we had a visit from the well-known creator of story
sacks and fond promoter of reading for pleasure, Neil Griffiths. Neil spoke to
the staff in an after school CPD evening about the importance of reading for
pleasure. His key point was that it did not matter what it was that the child
or adult was reading just that they were reading. If it was a magazine or a
comic or even the TV guides. It did not matter because it was their access to
the world of literature, one day they may progress to reading a novel but he
insisted that a novel is not the only form of appropriate literature for
schools.
The
reason why sometimes teacher may be fearful or unsure of the use of comics and
graphic novels in the classroom could be due to their ‘discombobulation’ at the
shape of the modern world (Brooks 2006). Teachers, as discussed earlier as the
gatekeepers, have not grown up in a world or education system that accepts
comics and graphic novels as appropriate forms of literature they therefore do
not have an understanding of their use they are not accustom to their uses and
benefits.
Comics
and graphic novels can be used as part of a wide variety of tools at a teacher’s
disposal to support children in all areas of the curriculum. It is for us as
primary practitioners to decide when and where it is appropriate to use these
forms of literature in a broad and balanced language environment.
Bibliography
Marsh, J. and Millard,
E. (2001) ‘Sending Minnie the Minx Home: comics and reading choices’ Cambridge
Journal of Education, 31:1, 25-38.
White, C. and Walker,
T. (2008) Tooning in: Essays on Popular
Culture and Education. Abingdon: Routledge.
Sainsbury, M. and
Clarkson, R. (2008) Attitudes to Reading
at age Nine and Eleven: Full Report. Slough: NFER.
Harding, P. (2000) Horncastle
Curriculum Centre (Reported in TES August
2000)
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.
Brooks, L. (2006) The Story of Childhood: Growing Up in Modern
Britain. London: Bloomsbury Press.
Tuesday, 25 February 2014
Week 7: Creating a Multimodal Text
I created a multimodal text based on The Little Gingerbread Man story. I used PowerPoint to create the interactive text. The example above is a video; therefore, it is not interactive. However, on PowerPoint it is interactive because children will be able to click on the links to view the next page of the story, along with the interactive activities that have been included.
Multi-modal Texts
The Little Mermaid. Session 7.
Monday, 24 February 2014
Session 6 - Why should teachers care about digital literacy and childhood in the digital age?
Palfrey & Gasser (2008) describe children who
were all born after 1980 as “digital natives”; children with access to digital
technologies and the skills to use those technologies. The concerns about the
threats to the privacy of children, their safety and education as a result of
the digital age, are central to their writing. However, they do well to balance
caution with encouragement when it comes to the digital world we now live in (Palfrey
& Gasser, 2008).
They highlight teacher’s fear that the skills that
they have imparted over time are becoming obsolete, and that the pedagogy of
our educational system cannot keep up with the changes in the digital
landscape. In short, teachers feel they are out of step with digital natives.
However, as Palfrey & Gasser (2008) state, we must put these real threats
into perspective; our children and future generations have tremendous
opportunities in store for them, because of the digital age. They see promise
in the way that Digital Natives are interacting with digital information, and
state there are things that we as teachers can do, in order to manage the extraordinary
transition to a globally connected society. One solution that they offer to solve
those problems includes a good education (Palfrey & Gasser, 2008). They state that teachers are among those that
are on the front line and therefore have the biggest responsibility and the
most important role to play in ensuring we harness the good that comes from the
digital age (Palfrey & Gasser, 2008). However, they highlight that too
often teachers cut themselves off from their digital native children because of
the language and cultural barriers, rather than allowing digital natives guide
them into the new way of living (Palfrey & Gasser, 2008). As a result,
children are using the technologies alone, without any supervision or support.
In turn, they are more at risk at the potential threats of the digital age.
Conclusively, Palfrey & Gasser (2008) argue that
teachers must care about digital literacy and childhood in the digital age to
ensure children have the opportunities to make possible new forms of
creativity, learning and innovation. They add, that in order to navigate in
this complicated world, young people must learn digital literacy (Palfrey &
Gasser, 2008). It is therefore, our jobs as teachers to ensure they are
equipped with the skills to do so.
Palfrey, J. &
Gasser, U. (2008) Born Digital.
Understanding the first generation of digital natives New York: Basic
Books.
Friday, 21 February 2014
Blog Task 5
There is a continuous
debate on whether advertising influences children. Gunter et al (2005)
identifies advertising as portraying a message about a brand to influence
consumers perceptions of the brands in order for them to purchase it. Adverts
raise awareness and people's attitudes to brands and makes us unconsciously
feel the need to buy them. For children, food such as cereals entice children
to want to eat certain cereals because they know they have the chance of
winning a toy. Some adverts include products that if you keep buying them, you
gain a toy each time which creates a whole set. As well as magazines, which
come with pieces of the body or a ship, the first few are free, then they
become more and more expensive to complete the set. Parents are then nagged to buy them so the child get stheir toy which is known as 'pester power' (Proctor and Richards, 2002 as
cited in Gunter, 2005). Young (1990) views advertising in a negative light as
it persuades children to buy products they do not need, spending money they do
not have. Not all products are bought due to advertising as some products are
bought because of the popular 'craze' for example Harry Potter (Proctor and
Richards, 2002). During school experience, children would bring in their
favourite toys to play with others, for the boys it was mainly cards, which
they would swap and share. These popular crazes influence more and more
children to pester their parents to get them, which they become the talk of the
playground. Advertising is seen by some as promoting awareness of important
social and religious events such as Christmas. This makes children aware of what
is going on in the world educating them. Gunter et al (2005) puts forward how
some adverts show toys in a unrealistic way, which concerns parents as the
small print is not always readable by children. Strasburger (2001, as cited in
Gunter, 2005) states how children are exposed to alcohol, tobacco and medicines
which causes concerns. This is because some adverts may include animation to
look as if it is aimed at children, to confuse the viewers. Another issue with
advertising is when some products are shown
with celebrities, to promote the product and enhance sales as it increases
children liking the product (Rose et al, 1984, as cited in Gunter, 2005). This shows a false sense of security as
children are influenced the need to buy it, when they may not even need it.
Advertising does influence children, but not just through adverts, but through
crazes at school and what is most popular that everyone else has, that you do not
want to be left out.
Gunter, B. Oates, C. &
Blades, M. (2005) Advertising to Children on TV New Jersey,
Lawrence Erlbaum Associates pp 1 – 13
Young, B. (1990) Children and Television Advertising.
Oxford, UK: Clarendon Press
Blog Task 4
I have increased my subject
knowledge in using JigZone, Wordle and Tagxedo through the use of ICT. Each of
these tools were very fun and creative which I am eager to use in the
classroom. I believe that children will love carrying out these activities
as there are so many skills to learn and to explore, to produce
good work. Using the Web2. technologies includes many skills to be learnt and should be embraced, as technology is all around us being used every day. For
my own subject knowledge, I need to feel confident enough using the software in
order to answer any questions the children may have. Therefore I plan to explore them in depth, to provide the best
knowledge and understanding to be able to communicate effectively for children
to learn (FutureLab, 2010). Merchant (2007) argues the importance of
introducing new digital literacies into the classroom as it develops children's understanding
and awareness of new skills. By giving children the opportunity to explore
different software to produce creative text and images. They learn a range of
skills which increasing their confidence and ability's in ICT.
Cox et al (2003, as cited in
Beauchamp, 2013) found that using ICT in lessons improves children's attainment
levels. However, ICT does not always have a positive impact on children
and should not be overused. On my school experience, the children hardly used
ICT and because I specialise in it, I took over the ICT lessons. The children
were enthused to use ICT, but should not use it to the extent of relying on it
too much. I believe it should be used wisely with a purpose. Most of the schools I have visited use ICT
to type up written work and are not experimenting with other software
to create pieces of work through exploration of tools.
The Web2
technology software offers great activities for children to develop their skills
and can be linked to any lesson with a specific topic, giving the task a
purpose in an interactive way. The children can share each other's ideas by
experiencing new ways of producing work through using different features and tools on the
computer. Having completed these tasks myself, they are very fun and engaging
and I am excited to use these in my own teaching as it opens up a new set of
skills for children to learn. The only implications are that some of the features,
for example of Tagxedo, do not allow you to insert more than one image. However, it can
be resolved by using word or another document to crop images and then insert
them into Tagxedo. This is why having a secure knowledge of how to use the software is vital when teaching children which helps resolve any barriers.
Beauchamp, G. (2013) ICT in the
Primary School: From Pedagogy to Practice. NY: Routledge
FutureLab. (2010) Digital Literacy across the Curriculum. [pdf] Available from:http://www2.futurelab.org.uk/resources/documents/handbooks/digital_literacy.pdf (Accessed: 20/02/14)
Merchant, G. (2007) Writing
the future in the digital age Literacy. 41 (3) pp118-128
Thursday, 20 February 2014
Formal Blog task 3
There are many views on whether comics and graphic novels
within the Primary Literacy curriculum offer opportunities for children to
learn. The Department for Education and Skills (2006), state that children
should be exploring how writers use language for comic and dramatic effects in
year 5. This shows how important it is that children have access to reading
comics and novels.
Comics and graphic novels are accessible to most children including those with
reading and writing difficulties as well as developing children's vocabulary. However,
Millard and Marsh (2001) argue that colloquial language used in comics distress
a high percentage of parents. On the other hand, some individuals may argue that children need to be made
aware of contractions used, as comics mainly include speech. I have seen
children in schools choosing comics to read due to the amount of words and
images that look more appetising than a thick book. This is because some children have a negative view
on reading and find it boring, which promotes graphic novels as a way of
motivating children to read (Crawford and Weiner, not dated). Stafford (2009)
puts forward the idea of introducing children to comics as a class, discussing
what they know about them already and comparing it to a normal book. This
helps improve children's attitudes towards comics and graphic novels, as some children on my
school experience did not read comics because they believed they were too easy. This view is understandable, although should be
approached by a teacher to try and change their thoughts as it is good to have a
variety of resources, as all
children learn in different ways. Comics include both images and text, which
helps children's comprehension skills improve, as they can independently work
out what is going on by using the images (Frey and Fisher, 208). Frey and Fisher (2008) claim that the visual clues in comics can encourage children to read more, giving them a positive reading experience and is a fun way to make links between images and words.
Stafford (2009)
stresses how important it is that the content of comics used are appropriate to
the age range due to the art work or language used. This needs to be approved
by the teacher to save any problems in the future. Nevertheless, Burg (as cited in Frey and Fisher, 2008) states
an implication to using comics, is that words are reduced to minimum dialogue
and images are restricted to a limited amount of cells on each page. Some
parents believe that graphic novels are a bad influence on children and are
used to motivate the reluctant readers (Crawford and Weiner, not dated).
I have
not seen comics and graphic novels being promoted in schools, I would like to incorporate
this into a lesson using the software to create comics. This would help teach story structure in Literacy to give children another mode of text to help with clearer understanding.
Crawford, P. & Weiner, S.
(not dated) Using graphic novels with children and teens. A guide for Teachers
and Librarians. [pdf] Available at:
http://www.scholastic.com/graphix/Scholastic_BoneDiscussion.pdf (Accessed:
20/02/14)
Department for Education and Skills.
(2006) Primary Framework
for literacy and mathematics. [pdf] Available
from: http://www.educationengland.org.uk/documents/pdfs/2006-primary-national-strategy.pdf (Accessed: 20/02/14).
Frey, N.E. & Fisher, D.B. (2008) Teaching Visual
Literacy. London:Sage
Millard and Marsh (2001) 'Sending Minnie the Minx Home: comics and
reading choices.' Cambridge Journal of Education, 31:1, 25 - 38 (pdf)
Stafford, T (2009)
‘Teaching Comics’ in Duncan, D. (2009) Teaching Children’s Literature: Making stories work in the classroom. Abingdon:Routledge
(pdf)
Tuesday, 18 February 2014
Formal Blog Task - Week 6
I read this text:
Palmer, S. (2006) Toxic Childhood: How the Modern World is
Damaging Our Children and What We Can Do About It London: Orien
Palmer (2006) argues
children need to have opportunities to learn about the world through first-hand
experience. Therefore, teachers need to provide children with opportunities for
learning practically, because teachers need to acknowledge that, 80 per cent of
five to sixteen-year-olds have their own TV in their room, which was found in a
UK survey conducted in 2005 (Palmer, 2006). This shows that teachers should care
about how much children are exposed to digital technologies in this digital
age. Teachers need to take an interest into what content their children are
viewing, in order to educate them about the dangerous impacts they can have on
their health, behaviour and learning (Palmer, 2006). Teachers need to work
together with parents to try to break the ‘digital divide’ between children and
adults so that everyone is more aware of the uses and impacts digital
technology has on us, because we will always have access to technology but we
need to be aware of when it is appropriate to press the ‘off-switch’ button (Palmer,
2006).
Johnson and Kress (2003) argue,
digital literacy allows individuals to participate in society. Therefore, teachers
need to understand the positive impacts digital literacy has on children such
as, giving them a voice by communicating information in a literal way. Department
for Education (2013) have stated that children need to become digitally
literate to develop their existing ideas. This suggests that teachers should incorporate
technologies because it will support children in the workplace and in the
digital world (Department for Education, 2013). In addition to this, children
are born in a digital age; therefore, different forms of media should be embraced
into the classroom with a balance with traditional teaching methods (Meador, undated).
Whilst I was on my latest
school experience, the children did not have much experience of digital technology,
however for a series of lessons the children did use the computers to research
about their history topic, which was on the titanic. The children had the
opportunity to understand information about the titanic, through using different
sources (Purposeful Technology, undated). The children were finding and
selecting information, and they were motivated with the task in hand (Purposeful
Technology, undated). However, teachers need to be aware of the potential threats
that can occur for example, of using Web 2.0 technologies such as the use of social
media sites within the classroom (Futurelab, undated). This is because of the
lack of control we have of what children can view on the internet (Futurelab, undated).
There are many benefits of using
digital literacy and embracing the digital age within the classroom. My experience
of digital literacy is positive because technology has allowed me to develop my
knowledge and skills in this area (Purposeful Technology, undated). Therefore, Dean
(2010) believes attitudes towards literacy should be changed to encompass the
era of digital literacy. However, if teachers have a genuine concern to what
children are exposed to in this digital age, teachers need to educate children about
the actual uses of technology (Purposeful Technology, undated).
Bibliography
Dean, G. ‘Rethinking
Literacy’ in Bazalgette, C. (ed) (2010) Teaching Media in Primary Classrooms London:
Sage
Department for Education. (2013) Computing
programmes of study: key stages 1 and 2. [pdf] Available from: https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/239033/PRIMARY_national_curriculum_-_Computing.pdf
(Accessed: 18.02.2014).
Futurelab. (undated) Digital literacy across
the curriculum. [pdf] Available from: http://www2.futurelab.org.uk/resources/documents/handbooks/digital_literacy.pdf
(Accessed: 18.02.2014).
Johnson, D., & Kress, G.
(2003) ‘Globalisation, Literacy and Society: Redesigning pedagogy and
assessment’ Assessment in Education:
Principles, Policy & Practice, 10 (1), pp5-14. [online] Routledge: Taylor
& Francis Group
http://www.tandfonline.com/doi/abs/10.1080/09695940301697#.UwN6yWJ_ut8 (Accessed: 18.02.2014)
Meador, D. (undated) ‘Qualities of an
Effective Teacher’. About:Teaching. [www]
Available from: http://teaching.about.com/od/pd/a/Qualities-Of-An-Effective-Teacher.html
(Accessed: 18.02.2014).
Palmer, S. (2006) Toxic Childhood: How the Modern World is
Damaging Our Children and What We Can Do About It London: Orien
Purposeful Technology (undated) ‘How can we
embed digital literacy into the classroom?. [www] Available from: http://purposefultechnology.weebly.com/how-can-we-embed-digital-literacy-in-the-classroom.html
(Accessed: 18.02.2014).
Monday, 17 February 2014
Session 5.
Over the last three decades, a substantial body of
research has accumulated seeking to address how advertising influences children
(Lawlor & Prothero, 2012). It is noted by Cooke (2002)
that children in the United Kingdom and the United States spend on average
between four or five hours a day watching some form of electronic media,
therefore exposed to a large amount of advertisements. As Gunter et
al (2005) states, there are concerns about the way that products are presented
to children, such as using celebrities to endorse their product. As found by
Gunter et al (2005), there appears to be little room in advertisements for
children who do not conform to their particular gender stereotype. Therefore,
it is suggested that advertising has the possibility of having a huge influence
on a child’s perception of themselves.
There is an underlying concern about television advertising;
whether it exploits children. Gunter et al (2005) describes children within
this exploitation as ‘innocents’, suggesting advertising is criticised for
persuading children to buy products they do not need. This desire is said to
lead to ‘pester power’, meaning that children pester their parents or other
adults to buy things for them. On the one hand it is argued children are
becoming ‘empowered’ in a commercial environment: the market is seen to be
responding to the needs and desires on the part of children. However, there is
a growing concern about the ‘commercialisation’ of childhood which is said to
cause harm to many aspects of children’s physical and mental health
(Buckingham, 2011).
While advertisement is part of everyday life, children’s
exposure to these types of texts is likely to be through reading and listening
(Burrel & Beard, 2010). Engaging with these types of texts requires
children to make connections between their out of school reading and the
writing that they do in school (Burrel & Beard, 2010). Therefore, it is
important that both teachers and parents educate children about advertisement.
The distinctive features of advertisement writing has been
analysed over many years by distinguished linguists, such as Leech (1966). It
is shown within Burrel & Beard’s (2010) findings that by including
advertisement writing in the classroom, it provides opportunities to develop
communicative power. These opportunities also foster critical reading,
persuasive writing, therefore contributing to consumer, as well as literacy
education. Persuasive writing in general
has been given a more prominent place in the curriculum provision and
supporting guidelines in England, although specific attention to advertisement
writing has received only minimal attention (Burrel & Beard, 2010).
For advertisement writing to be most efficacious in giving
children a sense of empowerment, the writing needs to involve tasks and content
that engage with the interests and needs of real relevance to young learners
(Burrel & Beard, 2010). Therefore, teachers need to understand the
interests of their pupils in order to educate their class about the intentions
and features of advertisement writing. In addition, as teachers we need to
fully understand their roles as consumers both in terms of ensuring that they
are adequately equipped to deal with the market, addressing their specific
needs and vulnerabilities (Marshall, 2010).
Bibliography
Burrel,
A. & Beard, R. (2010) Children’s
advertisement writing UKLA, 44:2, pp.83-90
Gunter,
B., Oates, C. & Blades, M. (2005) Advertising
to children on TV New Jersey: Erlbaum Associates
Lawlor, M.A, & Prothero, A. (2012) Children’s Understanding of Television Advertising
Intent Journal of Marketing Management,
19:3-4, pp.411-431
Marshall,
D. (2010) Understanding Children as Consumers London: SAGE Publications Ltd
Buckingham, D. (2011) The
Material Child Malden: Polity Press
Thursday, 13 February 2014
Informal Blog Task 2: Parents' and student teachers' perceptions of using popular culture in the classroom
Explore the
outcomes of your parental/student teacher survey. Did any responses surprise
you or challenge you? What might be the subsequent implications for your future
practice? Make links to the in-session discussion and to any relevant readings.
For my survey I contacted a
friend of mine who has spent the last 3 years teaching in primary schools in Southampton
and she is now currently teaching for three months in a school in South Africa.
I decided to interview her to get a real life teachers perspective and also to
gain an insight into any differences between the UK and South Africa. At the bottom of the post I have included all the responses to the interview as there are some interesting elements I have not been able to discuss fully in this post.
Popular culture, as discussed in
our seminar and represented through reading, refers to cultural texts,
artefacts and practices that are prevalent and widely reproduced on a global
scale (Marsh 2005). The teacher I interviewed believed that this popular
culture is a crucial element to the lives of children. In the area of technology
she identified the link between technology being a massive part of children’s
lives out of school and the belief it should be represented inside the
classroom. Palfrey and Gasser (2008) identify that many modern children are often
referred to as ‘digital natives’, the fact that they have been born and breed
in a digital society and it is a crucial part of who they are and how they
live.
When asked if using popular
culture scared her, she said no but often children’s popular culture only
becomes apparent to her when it has become out-of-date. This is something we
need to be aware of as often as a child I can remember teachers using ‘popular’
culture which was outdated and actually acted to decrease interest. However, as
my interviewee explained, when used correctly it can “be used as a tool to
increase interest, focus and class participation.”
For myself, as a primary
practitioner, I must aim to use popular culture, including technology, to the
fullest of its potential. However, the challenge of this is how I keep up-to-date
with the ever-changing popular culture of primary school children.
Bibliography
Marsh, J. (2005) Popular culture, new media and digital technology in Early Childhood. London: Routledge Falmer
Palfrey, J. & Gasser, U. (2008). Born digital : understanding the first generation of digital natives. New York : Basic Books
Interview (carried out of Facebook)
Do you see technology as something which should be given
time and space in the primary classroom or as something which is unnecessary?
Why?
Yes technology
definitely should be part of a primary school classroom! It is so much part of
life, children would be put at a disadvantage if technology was not given time
and space in the classroom. I am currently teaching in South Africa and even
though technology is expensive the school makes a huge effort to give the
children access to at least computers. We know we are educating a generation
that will need at least basic computer knowledge to find any employment. Also,
these children do not have access to a computer at home therefore we see it as
a core part of their learning at school.
How did/do you use
technology in your classroom practice? Why?
When in England the children and I used an interactive
white board to model and present work. I enjoyed being able to use, within
seconds, the vast amount of information on the Internet, e.g whenever we talked
about a place or country we automatically looked it up on 'Google earth' so we
knew what it looked like. Other uses where interactive maths and grammar games.
We also had access to enough laptops for one child each therefore tried to
encourage typing work up on laptops to improve presentation whilst practising
and using typing skills and word process knowledge. These laptops were also
full of maths games which were regularly used to extend and consolidate
learning within lessons. The children had weekly ICT lessons, in the computer
suite, where they learnt about different programs and we created a class blog
to show off our topic knowledge and work. Also, they were taught how to use a
search engine efficiently and safely.
Is popular culture
something which scares you as a teacher? Why?
Popular culture doesn't scare me but popular culture for a
7 year old regularly doesn't become known to me until it is out of date.
Do you believe
popular culture can be used as a tool in the primary classroom or should it be
pushed to the fringes? Why?
I think it can easily be used as a tool to increase
interest, focus and class participation. Children love talking about things
they are interested in and I have found using popular culture; for example in
mathematical word problems, has increase children's enjoyment and focus on the
task which improved the quality of their work.
Focusing on literacy, how would/do you use popular culture
to help support/develop reading and writing? Why?
In literacy, popular
culture is extremely helpful when encouraging reading, as I know a child that
would never enjoy reading until they found a Justin Bieber biography. She read
the whole thing in days and her comprehension was fantastic, she could have
talked to me for hours about the information she had learnt about him.
Do you believe literary aspects of popular culture, such as
comics/graphic novels, should be confined to the book shelf or used as valuable
teaching tools? Why?
I definitely try use
aspects of comics/graphic novels as teaching tools where I can as I know they
can be very helpful for EAL children and love using comics for teaching
children to include speech in their writing. However, I would never force them
to fit into a lesson.
Wednesday, 12 February 2014
Informal Blog Task - Week 5: Children and Advertising
How
far do you think advertising influences children’s perceptions of themselves?
Gunter, Oates and Blades (2005) argue
children are exposed to a large amount of advertisements every day. Therefore,
I believe that to some extent advertising does influence children’s perceptions
of themselves. However, these perceptions can be challenged for example,
traditionally women were seen as ‘home makers’, staying at home looking after
their family, whereas men were the ‘breadwinners’ going to work and providing
for their family. However, as times have changed men and women’s roles can
interchange. To contextualise this example to the question in hand, De Chenecey
(1999) argues that the typical traditional gender and family roles are still
mostly shown in advertisements, for example women doing washing up
advertisements. Although it depends on how the child interprets advertisements
to influencing perceptions about themselves.
In conclusion, there are many more different
factors where advertising can influence children’s perceptions of themselves,
such as, body image, their interests and gender roles; the toys advertised for
boys might be different, to the toys that should be played with by girls. As a
result of this, advertisements reinforce stereotypes for example, between boys
and girls.
Should
children be viewed as consumers?
There are two different definitions of what a
consumer is, in relation to this question, I am going to discuss children only
using the products that are brought for them, and not buying and using them
which would be the other definition of what a consumer is. I believe that to
some extent children should be viewed as consumers, because parents need to
understand and listen to what their children want, in order to purchase
products that interest their children, for example what they want for their
birthday. In addition to this, there are lots of adverts that are aimed at
children of products that children should be using or playing with.
I believe that young people to some extent
are passively persuaded through adverts to have products that they don’t need.
Although, young people should have this right and be viewed as consumers
because at the end of the day children are people like adults and they should
be exposed to products that are aimed at them to decide if they want the
product.
Should
children learn about advertising in school and if so, what do teachers need to
understand about the way in which children engage with advertising?
I strongly believe that children should learn
about advertising in school, because in the seminar we discussed that children
need to understand the purpose of adverts, in order to make judgements about products.
In addition to this in Key Stage 2, children start to learn about persuasive
writing, and learning about adverts is a great way of learning how to write
persuasively (Department for Education and Skills. 2006).
Teachers need to understand the extent to
which children engage in advertising, in other words how much they are
influenced in adverts, which could differ according to their age (Banaji,
2010). Therefore, teachers need to understand and learn from their children of
what they know about advertising and how they engage with adverts, and what
they think of adverts, because they will have different cultural experiences of
adverts as children are from different backgrounds so may experience different
adverts.
Bibliography
Banaji, S. (2010) ‘Analysing Advertisements
in the Classroom’ in Bazelgette, C. (Ed) Teaching
Media in Primary Schools London: Sage Publications Ltd.
De Chenecey, S. (2000) ‘The Cellular Family
at the Millennium’ Young Consumers:
Insight and Ideas for Responsible Marketers, 1 (4) pp333-337. [online] http://www.emeraldinsight.com/journals.htm?articleid=1648566&show=pdf (Accessed 12.02.2014)
Department for Education and Skills. (2006)
Primary Framework for literacy and mathematics. [pdf] Available from: http://www.educationengland.org.uk/documents/pdfs/2006-primary-national-strategy.pdf (Accessed: 12.02.14).
Gunter, B., Oates, C., & Blades, M.
(2005) Advertising to Children on TV:
Content, Impact, and Regulation Lawrence Erlbaum Associates: New Jersey.
Tuesday, 11 February 2014
Monday, 10 February 2014
Informal Blog Task - Session 4
Having
explored the use of web 2 technologies such as JigZone and wordle, I feel I have
extended my skills and knowledge which will in turn benefit my future practice
in an increasingly digital culture (Future Lab, 2010). Exploring the use of
these technologies will enable me to become more digitally literate and to understand
how and when digital technologies can best be used to support learning (Future
Lab, 2010). According to Merchant (2009) introducing new digital literacies
into classroom settings is an important and challenging task, therefore I need
to be able to understand their uses by exploring them myself before introducing
them to a class.
As
stated by Carrington
and Robinson, (2009) digital technologies are by some seen to be irrelevant in
relation to children’s learning. This causes many children to leave behind a suite
of competencies and knowledge about digital technologies whilst in the
classroom (Carrington and Robinson, 2009). However, by providing a context for children
to use web 2 technologies such as JigZone to create their own puzzles, it will
enable the class to be engaged with their learning (Carrington and Robinson,
2009). However, as highlighted by Carrington and Robinson (2009) teachers must
be prepared to teach in schools that are embedded in a world where digital
technologies are changing the ways in which we engage each other. Therefore it
is vital that I continue to explore digital technologies in order to engage a
class to the best of my ability.
Wordle
is an additional web 2 technology that encourages children to be active in their
learning, rather than passively learning (Vickery, 2014). It also caters for
creativity as it enables children to design, change colour and insert text. I
would therefore include it in my teaching, providing it would effectively
impact the class’ learning. I believe
in order to improve my future practice, it is important that I engage in further
technologies in order to make informed decisions
about when and when not and how to use digital technologies effectively in my
teaching and children’s learning (Allen, Potter, Sharp & Turvey, 2012).
Bibliography:
Allen, J., Potter, J., Sharp,
J. & Turvey, K. (2012) Primary ICT
Knowledge, Understanding and Practice (5th edition) London: Sage
Learning Matters
Carrington, V. & Robinson,
M. (Ed) (2009) Digital Literacies: Social Learning and Classroom Practices
London: Sage Publications Ltd
Future Lab. (2010) Digital Literacy across the Curriculum. [pdf]
Available from: http://www2.futurelab.org.uk/resources/documents/handbooks/digital_literacy.pdf(Accessed:
08/02/14)
Merchant, G. (2009) Literacy in
Virtual Worlds Journal of
Research in Reading, 31 (1) pp.38-56
Vickery, A. (2014) Developing
Active Learners in the Primary Classroom
London: SAGE Publications
Tuesday, 4 February 2014
Informal Blog Task - Week 2
Explore the outcomes of your
parental/student teacher survey. Did any responses surprise or challenge you?
What might be the subsequent implications for your future practice? Make links
to the in-session discussion and to any relevant readings.
Marsh et al (2005) refer to popular culture as
being texts, artefacts and practices which attract large numbers of children
and are often produced on a global scale; this may include television, films,
comics amongst toys, posters, food, stationary etc. Thus, it is impossible to
ignore popular culture, and it must be acknowledged that it is going to be
influential factor in a child’s school career and should be acknowledged as a
means of teaching and learning; a view taken by both the student teacher I interviewed
and Benjamin and Harrett (2009).
It is suggested by Lambirth (2003) that some
teachers find that the use of popular culture within the classroom and the
digital materials that come with this are intellectually inferior. There is an
argument that children are often exposed to unregulated films and computers
games enough at home, without the use of these in school. However, it was
argued by the interviewee that it is the role of the teacher to work alongside
parents to mediate what children are exposed to and in teach children to use
new technologies in a way which will benefit their learning. This is a view
supported by Vasquez (2005) who says that educators should find the forms of
media and new technologies that children hold an affinity with and plan for learning
around these areas, this will engage children and ensure they are eager to
participate, as well as guiding them in how to use these technologies in the
correct way.
Furthermore, the interviewee suggested the
importance of linking the teaching of children to real life, and matters than
mean something to them, by respecting the values that children hold close to
them and using popular culture, teachers can build on the funds of knowledge children
already have (Moll et al, 1992). Marsh et al (2005) found that by using popular
culture in the classroom, children were able to develop skills and an understanding
because they are engaged in what is going on in their lessons. Children respond
enthusiastically to popular culture in the classroom because it is work related
to their interests (Marsh, 2000. PNS/UKLA, 2005) and as suggested
Ladson-Billings (2005) a culturally relevant curriculum can be created; thus, making
learning more meaningful and exciting. The interviewee highlighted the
importance as a teacher of understanding what is important to children and
learning their ‘native language’ in order to teach them in way relevant to them
(Prensky, 2001).]
Bibliography
· Harrett,
J. & Benjamin, T. (2009)
Travel with a Time Lord: Using Media to
Enhance Literacy. [pdf] Available from: http://eric.ed.gov/?id=EJ860210 (Accessed: 2/02/14) · Ladson-Billings, G. (1995) Towards a theory of culturally relevant pedagogy. American Educational Research Journal. 32, pp. 465-491
· Lambirth, A. (2003) ‘”They get enough of that at home”: Understanding aversion to popular cultures in schools’ Reading 37(1) pp.9-13
· Marsh, J. (2000) ‘Popular Culture in the Classroom’, Literacy Today Available at: http://www.nationalliteracytrust.org.uk/pubs/marsh.html (Accessed : 2/02/14)
· Marsh, J. Brooks, G. Hughes, J. Ritchie, L. Roberts, S. & Wright, K. (2005) Digital beginnings: Young children’s use of popular culture, media and new technologies. [www] Available from:
http://arrts.gtcni.org.uk/gtcni/bitstream/2428/27212/1/DigitalBeginningsReport.pdf (Accessed: 2/02/14)
- Moll, L., Manati, C., Neff, D. & Gonzalez, N. (1992) Funds of knowledge for teaching: using a qualitative approach to connect homes and classrooms. Theory into Practice. 31 pp.132 – 141
·
Prensky,
M. (2001) Digital Natives, Digital Immigrants, Part II: Do They Really Think
Differently?. [pdf] Available
from: http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part2.pdf
(Accessed: 2/02/14)
·
PNS/UKLA (2005) Raising Boys’ Achievement
in Writing. London: HMSO
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